Archive for the Now for wrath Category

Now for wrath – journal, entry#12

Posted in Maya, Now for wrath, Projects, XNA, ZBrush on January 10, 2011 by umberhulk

Behold, texture and bumpshaders ready. The below screenshot shows both shaders in action. Along with a paint job and normal mapping this allows for great in-game detail.

The images below are from the high polygon model.

Now for wrath – journal, entry#11

Posted in Maya, Now for wrath, Projects on December 8, 2010 by umberhulk

I’ve implemented a very basic fog-of-war, player-classes and modelled a new capital ship seen below in all its maya-rendered glory, I have not decided on a color-scheme so no textures as of yet.  The next step will be the master AI and hierarchy commmand linking between ships.