Behold, texture and bumpshaders ready. The below screenshot shows both shaders in action. Along with a paint job and normal mapping this allows for great in-game detail.
I’ve implemented a very basic fog-of-war, player-classes and modelled a new capital ship seen below in all its maya-rendered glory, I have not decided on a color-scheme so no textures as of yet. The next step will be the master AI and hierarchy commmand linking between ships.